Dec 11, 2007, 10:27 PM // 22:27
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#21
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Academy Page
Join Date: Dec 2007
Guild: Glob Of Ectospasm [GoE]
Profession: Rt/
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Quote:
Originally Posted by Skuld
You don't need marksmanship.
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Perhaps, but it would add on a little more damage if you meet the bow requirements
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Dec 11, 2007, 10:38 PM // 22:38
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#22
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Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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All the damage which is worth anything comes from armour-ignoring splinter.
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Dec 11, 2007, 10:53 PM // 22:53
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#23
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Forge Runner
Join Date: Apr 2007
Location: Sardelec yelling at Tenshi
Guild: Angels Of Strife
Profession: E/
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meh its more fun having all that dmg.
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Dec 12, 2007, 12:16 AM // 00:16
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#24
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Wilds Pathfinder
Join Date: Jul 2005
Guild: Flying Gophers
Profession: Rt/P
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Quote:
Originally Posted by Dr Strangelove
Why do you need a self heal?
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I like to have one for when I'm not with a human monk that I trust? Also, considering it heals for 150 and deals 150 damage for 5 energy, it really isn't a bad deal at all efficiency-wise.
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Dec 12, 2007, 12:45 AM // 00:45
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#25
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Quote:
Originally Posted by TGgold
I like to have one for when I'm not with a human monk that I trust? Also, considering it heals for 150 and deals 150 damage for 5 energy, it really isn't a bad deal at all efficiency-wise.
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15 energy if you used triple shot. If you didn't, it takes about 9 seconds to cast nightmare weapon and fire off 3 attacks. Time is just as valuable as energy.
EDIT: Don't get me wrong, it looks cool, the damage just isn't that devastating in PvE, and the healing is kinda slow and inefficient. I've played around with dual shot + distracting shot with it in PvP, and it's a mildly entertaining way to kill people in there, but hardly your best option.
Last edited by Dr Strangelove; Dec 12, 2007 at 12:47 AM // 00:47..
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Dec 12, 2007, 10:43 PM // 22:43
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#26
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Krytan Explorer
Join Date: Jul 2006
Location: Manchester, UK
Guild: The Sapphire Rose [TSR]
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I use [skill]nightmare weapon[/skill] not so much as a self heal (although it certainly doesn't hurt) but more as a means of finishing off that one last warrior that didn't die with the rest of it's group. It's also a good skill to use when you're figuring out what your next move should be. Wack it on, start hitting something, it's a filler skill. 53 dmg per standard hit, times 3 hits for 5 energy isn't bad at all. A ranger may be able to get 53 dmg vs a high armour target if he was to spam attack skills but it's not likely.
If there's a group you use [skill]splinter weapon[/skill] and [skill]barrage[/skill] on them. If it's a single target you use [skill]nightmare weapon[/skill] and just hit them with standard attacks as well as any other skill you wanna throw at them like [skill]wielder's strike[/skill] maybe (note that this skill is slightly different than this description).
It's also useful against those pesky Defenders in Slavers Exile who like to RoF and Spirit Bond everything.
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Dec 12, 2007, 11:20 PM // 23:20
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#27
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Wilds Pathfinder
Join Date: Jul 2005
Guild: Flying Gophers
Profession: Rt/P
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Quote:
Originally Posted by Dr Strangelove
EDIT: Don't get me wrong, it looks cool, the damage just isn't that devastating in PvE, and the healing is kinda slow and inefficient. I've played around with dual shot + distracting shot with it in PvP, and it's a mildly entertaining way to kill people in there, but hardly your best option.
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So, when the mob is down to 1 opponent, I should just give up on doing damage? Nightmare is a pretty good skill that goes well with this build. Not every build, but it definitely holds weight against most other skills.
Also, splinter + Volley or Splinter+Barrage also gets you the heal if you need it quicker, not just triple, if you need the heal.
I guess I like having what I fondly call my "oh shit" button.
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